﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class RoadPoint : MonoBehaviour {

    public static Transform[] Positions;
   
    public void Awake()
    {
        Positions = new Transform[transform.childCount];
        for(int i=0; i<Positions.Length; i++)
        {
            Positions[i] = transform.GetChild(i);
        }

    }

}
